Procedural Gen - Meadows

Procedural Meadow Generator

About

I created a procedural meadow generator in Blender using Geometry Nodes. I wanted a tool that could quickly create natural looking grass fields without having to place every little blade by hand. The goal was to make something useful for concept art, backgrounds and quick environment tests while still keeping everything adjustable and fun to play with.

Programs & Tools Used

  • Blender (Geometry Nodes, Shader Editor, Vertex Color Masking)

Design Highlights

  • Grass scatter system
    Adjustable density, height and color variation.

  • Paintable paths and puddles
    The grass moves out of the way automatically.

  • Extra details
    Flowers, pebbles and sticks all have their own randomization.

  • Camera facing flowers
    They always point towards the viewer to stay clear in renders.

  • Quick customization
    Everything is controlled directly in the modifier panel.

What I Did

I built the whole system in Geometry Nodes, starting with the grass scatter and then expanding it with flowers, pebbles and small clutter. I set up a mask that lets you paint paths or puddles directly onto the terrain, and the generator reacts by clearing the grass in those areas. I also made the flowers face the camera to keep them readable in any shot. All colors and amounts can be changed from a few simple sliders.

What I Loved About This Project

This was one of my first successful attempts at procedural generation, and it was very satisfying to see everything come together. It taught me a lot about thinking in systems instead of individual objects. Watching the meadow react instantly when painting paths or changing settings made the project feel playful and rewarding to work on.

Explore my other work!

Commercial Design Work - Toys & Garden
UE5 Game Concept - Back to Bed